A Lotte Data – Minecraft Data Pack


About the Data Pack

General Information

Data Pack Contents

Advancements

Additions

  • “Animal Breeding” advancement tree that tracks the player’s progress on the “Two by Two” advancement.
  • “Banner Patterns” advancement tree that tracks which banner patterns the player has obtained so far.
  • “Biomes” advancement tree that tracks which biomes the player has discovered so far. Biomes that are unused in regular gameplay (currently only The Void) are included as hidden advancements.
  • “Flowers” advancement tree that tracks which flowers the player has collected so far.
  • “Food” advancement tree that tracks the player’s progress on the “A Balanced Diet” advancement.
  • “Monsters” advancement tree that tracks the player’s progress on the “Monsters Hunted” advancement.
  • “Music Discs” advancement tree that tracks which music discs the player has obtained and played so far.
  • “Mystical Items” advancement tree that tracks which unique items the player has unlocked so far.
  • “Ore Blocks” advancement tree that tracks which ore blocks the player has obtained so far.
  • “Pottery Sherds” advancement tree that tracks which pottery sherds the player has found so far.
  • “Smithing Templates” advancement tree that tracks which smithing templates the player has found so far.

  • “A Man After Midnight”, for lighting yourself on fire on an iceberg. Completing it awards a lightning rod and a zombie head.
  • “A Second Chance at Life” (hidden), for reanimating an undead monster’s head.
  • “And Have It, Too”, for picking up a cake that has already been partially eaten. Completing it awards Brioche.
  • “Applied Cryogenics”, for using Frost Walker on a warm ocean’s surface. Completing it awards 32 blue ice.
  • “Blinded by the Light”, for attacking an unsuspecting illusioner while invisible. Completing it awards an enchanted book with Illumination.
  • “Bone‐Hurting Juice”, for harming an undead mob with a Healing potion. Completing it awards a milk bucket.
  • “Castaway”, for eating nothing but dried kelp for three days. Completing it awards 64 dried kelp blocks.
  • “Charge!”, for killing a charged Creeper. Completing it awards an enchanted book with Channeling.
  • “Cow Tipper”, for obtaining leather.
  • “Diamonds to You!”, for giving a diamond to another entity. Completing it awards an enchanted book with Fortune III.
  • “Echolocation”, for feeding fish to a dolphin.
  • “Eerie Jewelry”, for trimming a piece of armor with an Ender pearl. (see: Known Issues)
  • “Fighting Turrets with Turrets”, for building five snow golems in an End city. Completing it awards a white Shulker box containing five pumpkins and 10 snow blocks.
  • “Firmly Grasp It”, for putting handheld equipment on an armor stand with visible arms.
  • “Fly not, Cowards and Vile Beings” (hidden), for killing a breeze with a spear while riding a horse.
  • “Getting Ahead”, for obtaining a player head.
  • “Getting Jiggy With It”, for throwing a blue egg at a witch. Completing it awards an Extra Honeycomb.
  • “Got My Mine Set on You”, for killing a monster with an explosion. Completing it awards 32 gunpowder.
  • “Handle with Care”, for placing a block of unstable TNT. Completing it awards a flint and steel enchanted with Unbreaking III and Mending.
  • “Hard Hats Required in this Area”, for wearing a helmet while taking damage from a falling block. Completing it awards the Very Heavy Brick.
  • “Headhunter”, for obtaining one of every type of head and skull.
  • “Hold Gentle Like Hamburger”, for obtaining an infested block.
  • “Home Improvement” (hidden), for opening a dusty toolbox.
  • “Honey, I Shrunk the Stands”, for obtaining a small armor stand.
  • “How It Was Meant to Be”, for crafting an enchanted golden apple.
  • “Interdimensional Self‐Care”, for having a drink in a pool of water on the outer End islands.
  • “I’ve Got a Bone to Pick”, for killing a skeleton in a soul sand valley while wearing a skeleton skull, riding a skeleton horse, and wielding a bone. Completing it awards 32 bone blocks.
  • “Let the Sunshine In”, for standing in full daylight while in the Deep Dark. Completing it awards an enchanted book with Light Arrows.
  • “Let There Be, etc. etc.”, for obtaining all 16 levels of light block.
  • “Lossless Compression”, for filling a bundle with 64 distinct items.
  • “Make a Hell a Home”, for planting a sapling, a flower, and a crop from the Overworld in the Nether.
  • “Moneymaker”, for killing a Gilded Magma Cube. Completing it awards an enchanted book with Vitality I.
  • “Nautical Nonsense”, for trimming a piece of armor with a nautilus shell. (see: Known Issues)
  • “Nostalgia”, for obtaining a petrified oak slab. Completing it awards the Classic Sword.
  • “NOW'S YOUR CHANCE TO BE A”, for killing the Ender Dragon and the Wither with a firework rocket shot from a crossbow. Completing it awards the Dealmaker.
  • “On A Rail”, for travelling one kilometre in a minecart.
  • “Overkill”, for dealing 16 hearts of damage in a single hit without using a mace. Completing it awards the Whacking Stick.
  • “Perfect Cherry Blossom”, for trimming a piece of armor with pink petals. (see: Known Issues)
  • “Perpetual Pest Production”, for killing a silverfish inflicted with Oozing and a slime inflicted with Infested. Completing it awards three trial keys.
  • “Power Tower”, for riding a strider riding a strider riding a vehicle.
  • “Rainbow Collection”, for obtaining each colour of wool.
  • “Reverberation”, for trimming a piece of armor with an echo shard. (see: Known Issues)
  • “Roll of the Dice”, for killing a Lucky Witch. Completing it awards an enchanted book with Vitality I.
  • “Seriously Serious Dedication”, for completely using up a Netherite hoe. Completing it awards the Replacement Hoe.
  • “Should Be Up Here Somewhere” (hidden), for flying 500 blocks above sea level in the Overworld. Completing it awards 16 Ambrosium Shards. This advancement cannot be completed without completing “The Great Disappointment” first.
  • “Sparkling Justice! (*`Д´*)/"≡☆”, for killing a Sparkling Creeper. Completing it awards an enchanted book with Vitality I.
  • “Stayin’ Frosty”, for swimming in lava with Fire Resistance.
  • “String of Flames”, for hooking a Ghast fireball on a fishing rod. Completing it awards four Ghast tears and five gunpowder.
  • “String of Steel”, for hooking a falling anvil on a fishing rod. Completing it awards three iron blocks and four iron ingots.
  • “String of Weird Stuff”, for hooking a Shulker bullet on a fishing rod. Completing it awards two Shulker shells.
  • “Stumbling into Darkness”, for finding a Deep Dark explorer map.
  • “The Amazing Digital Circuit”, for using every Redstone power source at least once. Completing it awards the Anti‐Antistatic Boots.
  • “The Great Disappointment”, for trying (and obviously failing) to build an Aether portal. Completing it awards an Ambrosium Shard and enables the completion of the “Should Be Up Here Somewhere” advancement.
  • “The Height of Decadence” (hidden), for placing a Netherite block.
  • “The Lie”, for baking a cake. Completing it awards a potato.
  • “The Sincerest Form of Flattery”, for duplicating a pottery sherd.
  • “The Worst Show on Television”, for reaching cloud height with a parrot on each shoulder. Completing it awards a Swift Feather.
  • “This Little Piggy Went to Space”, for riding a pig in all three dimensions. Completing it awards Cosmic Bacon.
  • “Thorn in My Side”, for hurting a guardian or elder guardian with the Thorns enchantment. Completing it awards 64 Prismarine shards and 32 Prismarine crystals.
  • “Tie Dye Outfit”, for dyeing each piece of leather armor.
  • “Top of the World”, for placing scaffolding at the build limit.
  • “Trans Wrongs!” (hidden), for being killed by a bee. Completing it plays a cat meow sound.
  • “Vial of Fortune”, for drinking a potion of Luck.
  • “Wait, That’s Illegal”, for obtaining reinforced deepslate.
  • “Waste of Resources”, for crafting a debug stick. Completing it awards a poisonous potato with a special message.
  • “Wear the Rainbow”, for trimming a piece of armor with a light block. (see: Known Issues)
  • “What a Prick!”, for surviving one minute standing on a cactus. Completing it awards the Prickly Pants.
  • “ ”, for gliding through the Void for one minute.
  • “What’s in the Box?”, for opening a mystery barrel.
  • “What’s Up, Doc?”, for breeding two Killer Bunnies. Completing it awards 16 golden carrots.
  • “When Pigs Fly”, for riding a pig off a cliff.
  • “When the Ingester is Sus”, for feeding a flower to a brown Mooshroom.
  • “When You’re a Little Richer”, for trading with every villager profession at master level. Completing it awards the Shopkeep’s Bow.
  • “World’s Smallest Wind Ensemble”, for playing every type of goat horn. Completing it awards the Lavalier Micro‐Phone.
  • “Your Special Day!”, for lighting a candle cake. Completing it plays a “yay!” sound effect.

  • Hidden advancements for unlocking all custom recipes added by this pack just like in vanilla. Granting the player all advancements that have charlottebuff:recipes/_root as their parent (using the from operator) will unlock all recipes at once.

Changes

  • “A Balanced Diet” also requires cake for completion.
  • “A Furious Cocktail” also requires the Luck effect for completion.
  • “How Did We Get Here?” also requires the Luck and Health Boost effects for completion.
  • “Monster Hunter” is also granted for killing an illusioner or The Killer Bunny.
  • “Monsters Hunted” also requires killing an illusioner and The Killer Bunny for completion.
  • “Caves & Cliffs” is a descendant of “Top of the World” rather than of the “Adventure” tab root.
  • Recipe for leather horse armor is unlocked when a saddle is obtained rather than leather.
  • Recipe for levers is unlocked when any stone crafting material is obtained, not just cobblestone.
  • Recipe for skull banner patterns is also unlocked when a skeleton skull is obtained.

Unique Items

  • Anti‐Antistatic Boots are a special pair of copper boots with Redstone trim that is enchanted with Power Surge and Discharge. They are unbreakable, but cannot have any additional enchantments applied.
  • An Ambrosium Shard is a special yellow dye that can be eaten to restore half a heart of health, but provides no nutrition or saturation. Ambrosium shards are eaten twice as fast as most other food items. Unlike other unique items, they can be stacked. Eating an ambrosium shard for the first time gives the player a hint on how to unlock the “Should Be Up Here Somewhere” advancement and subsequently generate more ambrosium shards.
  • Brioche is a special bread that provides 14 nutrition and 20 saturation points, as well as applying the Saturation effect for one minute. Eating it produces colourful particles.
  • The Classic Sword is a special iron sword that mimicks the pre–Combat Update behaviour of swords as closely as possible. Wielding it as a weapon adds 5.5 points of attack damage and applies a +500% attack speed and −100% sweeping damage ratio modifier. It can be used to block incoming attack via right‐clicking, reducing damage by 50%. It sports a special texture every February 29, the anniversary of the Combat Update.
  • Cosmic Bacon is a special cooked porkchop that applies the following attribute modifiers when held in either hand: −60% gravity, +5 safe fall distance, and −30% fall damage multiplier. It cannot be eaten.
  • The Dealmaker is a special golden helmet with sakura trim that applies a +1 luck modifier when worn. It is unbreakable, but cannot be enchanted.
  • The Extra Honeycomb is a special honeycomb that can be consumed to apply Absorption V for 20 minutes.
  • The Lavalier Micro‐Phone is a special chainmail chestplate with netherite trim that applies the following attribute modifiers when worn: −50% scale, −15% attack damage, −30% movement speed, −50% step height, −7.5% jump strength, −25% block interaction range, and −25% entity interaction range. It is unbreakable, but cannot be enchanted.
  • The Prickly Pants are a special pair of dyed leather pants with emerald trim that is enchanted with Thorns X and Prick Protection. They are unbreakable, but cannot have any additional enchantments applied. In item form, they cannot be destroyed by cacti.
  • The Replacement Hoe is a special wooden hoe that is unbreakable, but cannot be enchanted.
  • The Shopkeep’s Bow is a special bow that is enchanted with Bomb Arrows. It is unbreakable, but cannot have any additional enchantments applied.
  • The Swift Feather is a special feather that can be equipped in the head slot and applies the following attribute modifiers when worn: +10% movement speed, +10% sneaking speed, +0.15 movement efficiency, +0.15 water movement efficiency.
  • The Very Heavy Brick is a special brick that applies the following attribute modifiers when held in either hand: +1 knockback resistance, −50% movement speed, and +20% gravity.
  • The Whacking Stick is a special stick that applies the following attribute modifiers when held in the main hand: +5 attack knockback, +100% entity interaction range, and −100% attack damage, meaning it will never deal damage despite its huge knockback effect.

Functions

  • Lightning strikes convert nearby blocks in the charlottebuff:convertable_to_dead_bush and charlottebuff:convertable_to_potted_dead_bush tags to dead bushes and potted dead bushes respectively.
  • Lightning strikes dry out nearby wet sponges.
  • Lightning strikes turn rabbits (that manage to survive) into The Killer Bunny. Killer Bunnies can drop bones in addition to their regular drops, and also skeleton skulls if killed by a player.
  • Lightning strikes during the night have a chance of spawning an illusioner. The lightning bolt must have set blocks on fire and must not have been caused by the Channeling enchantment or a skeleton horse trap for the spawn to succeed.
  • Small fireballs have the same effect on (potted) saplings and sweet berry bushes they pass by as a lightning strike.
  • Naturally spawned, adult rabbits have a small chance of being Killer Bunnies outside of certain biomes if the world is at least 5 days old.
  • Mobs in the charlottebuff:can_spawn_holding_deepslate_ores tag that spawn on natural deepslate below y=0 in the Overworld can rarely be holding a random deepslate ore (coal, iron, copper, gold, lapis lazuli or Redstone). The ores are guaranteed equipment drops.
  • Three special mob variants can rarely spawn. These have special attributes and drop triple the loot of their normal counterparts as well as some other unique items.
    • Sparkling Creepers spawn below y=0 in the Overworld. They have 15 hearts of base health, have double the safe fall distance, are 30% faster than normal, and have an explosion radius of 4. If killed by a player, they will drop (deepslate) diamond ore. They also drop amethyst shards.
    • Gilded Magma Cubes spawn in Nether Wastes, but never inside of bastion remnants or Nether fortresses. They have 10 additional points of armor, 4 additional points of armor toughness, deal 30% more damage, and their jump strength is 50% higher. If killed by a player, they will drop Nether gold ore or gilded blackstone. They also drop gold nuggets. The gilded property is not inherited when magma cubes split, and newly split cubes can be gilded even if their parent wasn’t.
    • Lucky Witches spawn in swamps, mangrove swamps, and lush caves on certain natural blocks, but never inside a witch hut. They have triple the follow range of normal witches, are 20% faster, have 50% higher knockback resistance, take 60% less fall damage, and are permanently afflicted with the Resistance I effect. If killed by a player, they will drop a Potion of Luck. They also drop rabbit’s feet.
  • Armor stands can be given visible arms by throwing a stick at them.
  • Wandering traders have a 10% chance of offering a “Mystery Barrel” containing chest loot from one of the following structures: Abandoned mineshaft, desert pyramid, jungle temple, Pillager outpost, monster room, woodland mansion, village weaponsmithy, igloo, ruined portal, shipwreck (map, supply, or treasure), stronghold (library, corridor, or crossing), underwater ruin (big or small).
  • Wandering traders have a 5% chance of offering a “Dusty Toolbox”, a special copper chest containing one random unique item that the player has already unlocked.
  • Attacking a squid or glow squid while underwater will apply Blindness (and also Glowing in the case of glow squid) to the player unless they’re wearing protective gear.
  • Eating glow berries applies Glowing to the player for a short amount of time.
  • Eating golden carrots applies Night Vision to the player for a short amount of time.
  • Eating rabbit stew applies Health Boost II to the player for three minutes.
  • Eating beetroot soup clears all neutral and negative status effects.
  • “Cooking” an armor stand (item form) in a full water cauldron above a heat source will turn it into a small armor stand.
  • Players generate purple smoke particle around them while in the Void.
  • Beetroot soup can be eaten even with a full hunger bar. This only affects beetroot soup that was either crafted or found as chest loot in a snowy village house in version 1.12 of this data pack or later.
  • Players who have completed the “The Great Disappointment” advancement produce special particles and can generate Ambrosium Shards when flying at least 500 blocks above sea level in the Overworld. Generation starts out at one shard every ten seconds and slows down the more time the player spends at that altitude without pause.
  • Wearing a zombie head or skeleton skull when being rescued from death by a totem of undying converts the head/skull into the player’s own head.

Custom Enchantments

  • Bomb Arrows
    • Fires arrows that explode on impact.
    • Entities that are directly hit are dealt between 4 and 5 hearts of explosion damage. The impact of the arrow itself masks away the damage from the actual explosion due to invincibility frames.
    • For bows.
    • Incompatible with all other bow enchantments.
    • Obtainable legitimately only on the Shopkeep’s Bow.
  • Counterraid
    • Increases damage dealt to raid mobs and Vexes and inflicts Weakness II on them.
    • Maximum level is 5.
    • For swords, axes, spears, and maces.
    • Incompatible with Sharpness, Smite, Bane of Arthropods, Breach, Density, Impaling, and Ender Ender.
    • Obtainable from the enchantment table, mob equipment, trades or random loot.
  • Curse of Repudiation
    • Has no effect except preventing the Anti‐Antistatic Boots, Prickly Pants, and Shopkeep’s Bow from being enchanted again after having their default enchantments removed via grindstone.
    • For all enchantable items.
    • Incompatible with every enchantment.
    • Obtainable legitimately only on the aforementioned mystical items.
  • Discharge
    • Charges up the wearer with static electricity when walking on certain blocks. If an entity with sufficient static electricity is attacked directly by another mob or player, the attacker gets zapped, dealing between 1 and 3 hearts of damage and afflicting them with the Slowness and Glowing effects.
    • Static electricity doesn’t accumulate while the wearer is sneaking or inside water. Similarly, the zap doesn’t occur if either attacker or wearer is touching water.
    • For boots.
    • Incompatible with all other enchantments for boots.
    • Obtainable legitimately only on the Anti‐Antistatic Boots.
  • Ender Ender
    • Increases damage dealt to Endermen, Endermites, Shulkers, and the Ender Dragon and inflicts Slowness IV on them.
    • Maximum level is 5.
    • For swords, axes, spears, and maces.
    • Incompatible with Sharpness, Smite, Bane of Arthropods, Breach, Density, Impaling, and Counterraid.
    • Obtainable from the enchantment table, mob equipment, trades or random loot.
  • High‐Step
    • Increases the wearer’s step height by 0.5 blocks per level.
    • Maximum level is 3.
    • For leggings.
    • Incompatible with Swift Sneak.
    • Obtainable from the enchantment table, mob equipment, trades or random loot.
  • Illumination
    • Lights up the area around the wearer by summoning light blocks. Light blocks are persistent until the wearer moves a certain distance away.
    • Light can be generated only inside empty air or water source blocks. As such this enchantment may not work correctly while climbing a ladder, walking through dense vegetation etc.
    • For all armor pieces.
    • Obtainable as enchanted books from illusioners and as a reward for the “Blinded by the Light” advancement.
  • Light Arrows
    • Summons light blocks at the place of impact. Light starts gradually fading away after 30 seconds.
    • Light arrows disintegrate on impact and cannot be picked up again, even if they didn’t actually manage to successfully place light blocks.
    • Just like with the Illumination enchantment, light block placement is subject to certain limitations.
    • For bows and crossbows.
    • Incompatible with Bomb Arrows and Piercing.
    • Obtainable as enchanted books in ancient cities and as a reward for the “Let the Sunshine In” advancement.
  • Poison Jab
    • Applies Poison I to the damaged entity.
    • Effect duration scales with enchantment level.
    • If on a thrown trident, duration is additionally increased by two seconds.
    • Maximum level is 3.
    • For tridents and spears.
    • Incompatible with Channeling and Fire Aspect.
    • Obtainable from the enchantment table, mob equipment, trades or random loot. Spears can receive it only via anvil.
  • Power Surge
    • Triggers certain Redstone components when walking over/through them.
    • For boots.
    • Incompatible with all other enchantments for boots.
    • Obtainable legitimately only on the Anti‐Antistatic Boots.
  • Prick Protection
    • Provides full damage immunity to cacti, sweet berry bushes, bee stings, and the Thorns enchantment.
    • For leggings.
    • Incompatible with all other enchantments for leggings.
    • Obtainable legitimately only on the Prickly Pants.
  • Replanting
    • Automatically replants crops when harvested fully grown.
    • For wheat, potatoes, carrots, and beetroots the replanted seed/tuber gets deducted from the block’s drops. To replant torchflowers or pitcher crops, the corresponding seed item must be present in the user’s inventory and will be used up accordingly.
    • Tool takes one point of damage for every replanted crop.
    • For hoes.
    • Obtainable from the enchantment table, mob equipment, trades or random loot.
  • Slush Rush
    • Increases the wearer’s movement speed and movement efficiency when walking on or through snow or ice.
    • Maximum level is 3.
    • For boots.
    • Incompatible with Soul Speed.
    • Obtainable as enchanted books in ancient city ice boxes, igloos, and pillager outposts (if inside a snowy biome).
  • Soggy Soles
    • Converts dirt and its variants into mud in a small radius around the wearer when walking, similar to the effect of Frost Walker.
    • Maximum level is 2.
    • For boots.
    • Incompatible with Frost Walker.
    • Currently unobtainable.
  • Vitality
    • Increases the wearer’s max health by 1 heart per level.
    • Maximum level is 5.
    • For all armor pieces.
    • Obtainable as enchanted books in End cities, ancient cities, and treasure bastions, and as rewards for the “Moneymaker”, “Roll of the Dice”, and “Sparkling Justice! (*`Д´*)/"≡☆” advancements.

Loot Tables

Changes

  • Allays can drop sugar and light blue dye.
  • Armadillos can drop spider eyes. They may also drop an armadillo scute if killed by a player.
  • Armor stands with visible arms drop a stick in addition to everything else.
  • Axolotls can drop ink sacs, glow ink sacs or tropical fish. They can also drop a random fish from the fishing loot table if killed by a player.
  • Bats can drop glow berries.
  • Bees can drop a random dye (white, light grey, red, orange, yellow, light blue, cyan, blue, magenta or pink).
  • Bogged can drop red or brown mushrooms if unsheared. They can also drop mud.
  • Camels can drop leather and yellow wool.
  • Camel husks can drop dead bushes.
  • Cave spiders drop an otherside music disc if killed by a falling anvil.
  • Charged Creepers can drop unstable TNT if killed by a player.
  • Creaking can drop pale oak logs or pale hanging moss.
  • Drowned drop raw copper instead of copper ingots.
  • The Ender Dragon drops its head on death.
  • Endermites eaten by frogs while in the Deep Dark drop an echo shard. Otherwise, they may drop an Ender pearl.
  • Evokers can rarely drop an enchanted book (level 30; treasure enchantments possible) if killed by a player. If killed in the Deep Dark, the book may also be enchanted with Swift Sneak. If killed by a breeze using a wind charge, they drop a book enchanted with Wind Burst.
  • Foxes can drop sweet berries.
  • Frogs can drop red or brown mushrooms (temperate variant), moss carpets (warm variant) or ferns (cold variant).
  • Giants drop rotten flesh.
  • Goats drop mutton and white or light grey wool.
  • Regular Guardians can drop a wet sponge if killed by a player.
  • Guardians and elder guardians that were killed by a Drowned’s trident within the bounds of an ocean monument drop a Heart of the Sea. Also, the wet sponges they regularly drop become dry if they die while on fire.
  • Elder guardians are more likely to drop a smithing template with the Looting enchantment.
  • Happy Ghasts can drop snowballs.
  • Husks can drop beetroot, poisonous potatoes, and either type of sand if killed by a player. They also drop raw gold instead of iron ingots.
  • Illusioners can drop arrows. Additionally, they can drop emeralds, enchanted books with Illumination, and light blocks (random level) if killed by a player. Note that light blocks cannot be mined in Survival mode and instead must be destroyed by replacing them with another block.
  • Mooshrooms drop either a red or a brown mushroom depending on their type.
  • Nautili can drop kelp, pufferfish, or a random fish from the fishing loot table.
  • Ocelots can drop feathers.
  • Parched can drop short or tall dry grass. They may also drop sand or red sand if killed by a player.
  • Phantoms can drop bones.
  • Piglins and Piglin brutes drop a crimson fungus. They also drop a Pigstep music disc if killed by a skeleton while within the bounds of a bastion remnant.
  • Piglin brutes drop gold nuggets. They can also drop Snout armor trim or Netherite upgrade smithing templates if killed by a player.
  • Pillagers drop arrows. They can also drop emeralds if killed by a player.
  • Players drop their own head on death. It plays the old damage sound when placed on top of a note block. In item form it records the player’s cause of death and is indestructible. If killed by a bee, players will drop one set of trans dyes.
  • Ravagers can drop leather. Additionally, they can drop iron ingots and chains if killed by a player.
  • Larger salmon drop more bone meal.
  • Shulkers can drop up to 2 Shulker shells with the Looting enchantment, but have a fixed 50% chance of dropping nothing at all. This effectively raises the chance of getting one Shulker shell with Looting III from 68.75% to 87.5% while the drop rate without Looting remains the same.
  • Silverfish can drop flint if killed by a player. When eaten by a frog that is under the effect of Slowness, they will drop an infested block corresponding to the type of rock the frog is standing on (or a random one if standing on something else).
  • Sniffers can drop moss blocks.
  • Strays can drop snowballs. Additionally, they can drop ice and packed ice if killed by a player.
  • Striders can drop leather.
  • Turtles can rarely drop a turtle scute if killed by a player.
  • Vexes can drop gold nuggets and iron nuggets if killed by a player.
  • Villagers drop a poppy. They can also drop additional items based on their profession:
    • Armorer: Chains
    • Butcher: Raw porkchop or raw chicken
    • Cartographer: Paper
    • Cleric: Lapis lazuli
    • Farmer: Cookies
    • Fisherman: Raw cod or raw salmon
    • Fletcher: Feathers
    • Leatherworker: Leather
    • Librarian: Books
    • Mason: Bricks
    • Shepherd: Wool (random colour)
    • Toolsmith: Flint
    • Weaponsmith: Iron nuggets
  • Wandering traders drop a cornflower. They can also drop random dyes.
  • Wardens can drop Sculk veins.
  • Witches can rarely drop an enchanted book (level 5–⁠20; no treasure enchantments) if killed by a player.
  • The Wither drops bones and coal.
  • Wolves can drop bone meal.
  • Zoglins can drop leather.
  • Zombies can drop feathers. Additionally, they can drop beetroot and poisonous potatoes if killed by a player. They also drop raw iron instead of iron ingots.
  • Zombie nautili can drop kelp, seagrass, nautilus shells, pufferfish, or a random fish from the fishing loot table. Their warm variant can additionally drop a random coral or coral fan if killed by a player.
  • Zombie villagers can drop beetroot, poisonous potatoes, emeralds, and emerald ore (or deepslate emerald ore if below y=0 in the Overworld) if killed by a player. They also drop raw iron instead of iron ingots.
  • Zombified Piglins can drop cooked porkchop.

  • Fishing loot is dependent on location in a number of ways:
    • Below y=0 in the Overworld, ink sacs are replaced with glow ink sacs in the junk category.
    • In the Deep Dark, disc fragments (5) can be found as treasure.
    • In swamps and mangrove swamps, slimeballs can be found as treasure.
    • In lush caves, spore blossoms can be found as junk.
    • In The End, Ender pearls can be found as treasure.
    • In deserts, badlands variants, and old growth taiga variants, dead bushes can be found as junk.
    • In flower forests, meadows, and cherry groves, honeycomb can be found as junk.
    • In (deep) frozen oceans, ice can be found as junk.
    • In warm oceans, sea pickles can be found as junk.
    • In rivers, (mangrove) swamps, and regular, cold, and lukewarm oceans, seagrass can be found as junk.
    • In mushroom fields, red and brown mushrooms can be found as junk.
    • Inside ocean monuments, wet sponges can be found as treasure.
  • Armorer villagers may gift a heroic player iron ore.
  • Cleric villagers may gift a heroic player Redstone ore or lapis ore.
  • Fletcher villagers may gift a heroic player arrows of Luck, Slow Falling, The Turtle Master, Weaving, Oozing, Infestation, or Wind Charging.
  • Mason villagers may gift a heroic player coal ore.
  • Toolsmith villagers may gift a heroic player iron ore or copper ore.
  • Weaponsmith villagers may gift a heroic player iron ore or gold ore.
  • Piglins may barter away Nether quartz ore.
  • Pandas sneezing has a higher chance of producing slimeballs in snowy biomes.

  • Cakes drop themselves when broken rather than disappearing. The number of remaining slices is retained.
  • Big dripleaf stems – and only the stems – have a chance to drop a small dripleaf instead of a big one. The Fortune enchantment increases the chance of a small dripleaf drop. Using shears or a tool enchanted with Silk Touch always drops a big dripleaf.
  • Farmland, dirt paths, and Chorus plants drop themselves when mined with Silk Touch.
  • Fortune increases the chance of Chorus plants dropping a Chorus fruit.
  • Reinforced deepslate drops itself when mined with a Netherite pickaxe enchanted with Silk Touch, Mending, Efficiency V, and Unbreaking III. The block retains its absurdly slow breaking speed regardless because it has not been added to the minecraft:mineable/pickaxe block tag. Have fun!
  • Powder snow drops snowballs when mined with a Silk Touch shovel.
  • Chiseled bookshelves drop themselves even without Silk Touch.
  • Harvesting wheat, potato, carrot or beetroot crops with a hoe has a chance of yielding extra produce.
  • Calibrated Sculk sensors drop amethyst shards if mined without Silk Touch.
  • Budding amethysts drop amethyst blocks if mined with Silk Touch.
  • Player heads copy their minecraft:item_name, minecraft:rarity, minecraft:tooltip_display, minecraft:lore, minecraft:damage_resistant, and minecraft:custom_data components into their dropped item.
  • Inverted daylight detectors will stay inverted as an item if mined with Silk Touch.
  • Composters retain their compost level if mined with Silk Touch.
  • Respawn anchors retain their charges if mined with Silk Touch.
  • Dried Ghasts retain their hydration if mined with Silk Touch.

  • Potions of Luck can be found as chest loot in woodland mansions, abandoned mineshafts, shipwrecks (treasure chests), and buried treasure.
  • Chests in monster rooms, ancient cities, pillager outposts, jungle temples, desert pyramids, igloos, and abandoned mineshafts can rarely contain a player head with a random default skin.
  • Chests in ancient cities, End cities, and treasure bastions can rarely contain an enchanted book with Vitality I.
  • Ancient city and monster room chests can contain petrified oak slabs.
  • Ancient city ice box, igloo chests, and pillager outpost chests (if opened in a snowy biome) can contain an enchanted book with Slush Rush.
  • Ancient city chests can contain all regular music discs plus otherside, as well as diamonds, iron ingots, Redstone dust, and enchanted books with Light Arrows.
  • Abandoned mineshaft chests contain raw iron/gold instead of ingots.
  • Buried treasure chests can contain a mellohi or wait music disc, chainmail armor, bottles o’ enchanting or potions of Regeneration similar to Bedrock Edition.
  • Monster room chests can contain cocoa beans.
  • Loot from woodland mansion chests has been improved. They can now contain the following items:
    • Beetroot seeds
    • Bone
    • Bottle o’ Enchanting
    • Bow (enchanted randomly at level 20–⁠30)
    • Bread
    • Bucket
    • Chainmail armor (all pieces; enchanted randomly at level 25–⁠35; damaged)
    • Coal
    • Crossbow (enchanted randomly at level 20–⁠40)
    • Diamond
    • Diamond armor (all pieces; enchanted randomly at level 20–⁠30; damaged)
    • Diamond hoe (enchanted randomly at level 25–⁠35; damaged)
    • Diamond pickaxe (enchanted randomly at level 20–⁠30; damaged)
    • Diamond sword (enchanted randomly at level 20–⁠40; damaged)
    • Emerald
    • Enchanted book (either random or enchanted at level 30)
    • Enchanted golden apple
    • Ender pearl
    • Gold ingot
    • Golden apple
    • Gunpowder
    • Iron ingot
    • Lapis lazuli
    • Lead
    • Melon seeds
    • Music discs (all regular types)
    • Potion of Luck
    • Pumpkin seeds
    • Redstone dust
    • Rotten flesh
    • String
    • Vex armor trim smithing template
    • Wheat
  • Jungle temple dispensers contain more arrows and can contain poisoned arrows in addition to regular ones.
  • Nether fortress chests can contain a Netherite upgrade smithing template.
  • Stronghold library chests can contain a Deep Dark explorer map for locating ancient cities within a radius of 64 chunks.
  • Suspicious gravel in trail ruins (common loot table) can contain petrified oak slabs.

  • Several loot tables are now affected by the Luck attribute. Higher luck values have the following effects:
    • Blazes may drop more Blaze rods.
    • Bogged may drop more arrows and tipped arrows.
    • Breezes have a chance of dropping wind charges, which they normally would not.
    • Camels and goats may drop more wool.
    • Cave spiders may drop more string and spider eyes. They also have a chance of dropping cobwebs on death, which they normally would not.
    • Chickens may drop more feathers. They also have a chance of dropping an egg on death, which they normally would not.
    • Creepers may drop more gunpowder. Charged Creepers may drop more unstable TNT.
    • Cows, Mooshrooms, and Hoglins may drop more leather.
    • Drowned may drop more raw copper.
    • Endermen may drop more Ender pearls.
    • Evokers and witches are more likely to drop enchanted books.
    • Ghasts may drop more Ghast tears.
    • Guardians and elder guardians are more likely to drop Prismarine crystals instead of cod and may drop more wet sponges.
    • Husks may drop more raw gold and have a higher chance of dropping red sand compared to regular sand.
    • Illusioners may drop more emeralds and light blocks.
    • The Killer Bunny is more likely to drop a skeleton skull.
    • Magma cubes may drop more magma cream.
    • Nautili and zombie nautili have a higher chance of dropping nautilus shells.
    • Parched may drop more arrows and tipped arrows, and have a higher chance of dropping bones and red sand compared to dry grass and sand respectively.
    • Phantoms may drop more phantom membranes.
    • Pigs may drop more porkchops.
    • Piglin Brutes may drop more smithing templates, and have a higher chance of dropping a Netherite upgrade compared to a Snout armor trim.
    • Pillagers may drop more emeralds.
    • Rabbits may drop more rabbit hides and rabbit’s feet.
    • Shulkers are guaranteed to drop a Shulker shell (up to 2 with the Looting enchantment).
    • Silverfish have a chance of dropping string, which they normally would not.
    • Skeletons may drop more arrows.
    • Slimes may drop more slimeballs.
    • Spiders may drop more string and spider eyes.
    • Squid and glow squid may drop more (glow) ink sacs.
    • Strays may drop more arrows and tipped arrows, have a higher chance of dropping bones compared to snowballs, and a higher chance of dropping packed ice compared to regular ice.
    • Vexes may drop more nuggets and have a higher chance of dropping gold compared to iron.
    • Vindicators may drop more emeralds.
    • Wardens drop more Sculk catalysts.
    • Witches are more likely to drop glowstone dust, Redstone dust, and gunpowder.
    • Wither skeletons have a higher chance of dropping a Wither skeleton skull.
    • Zombies and zombie villagers have a higher chance of dropping raw iron as a rare drop compared to vegetables.
    • Zombie Nautili may drop more corals.
    • Zombie villagers have a higher chance of dropping (deepslate) emerald ore compared to emeralds.
    • Zombified Piglins may drop more gold nuggets, have a higher chance of dropping cooked porkchop compared to rotten flesh, and a higher chance of dropping gold ingots.
    • All loot table entries that produce smithing templates get either bonus rolls (for chests and mobs) or increased quality (for archaeology).
    • Sparkling Creepers have a higher chance of dropping diamond ore compared to deepslate diamond ore. They may also drop more ore in general.
    • Gilded Magma Cubes have a higher chance of dropping gilded blackstone compared to Nether gold ore. They may also drop more ore in general.
    • Lucky Witches may drop more Luck potions.
    • Suspicious sand in warm ocean ruins is more likely to yield emeralds, gold nuggets, sniffer eggs or pottery sherds.
    • Suspicious gravel in cold ocean ruins is more likely to yield emeralds, gold nuggets or pottery sherds.
    • Suspicious sand in desert wells is more likely to yield emeralds or pottery sherds.
    • Suspicious sand in desert pyramids is more likely to yield diamonds, emeralds or pottery sherds.
    • Suspicious gravel in trail ruins (common loot) is more likely to yield emeralds or gold nuggets.
    • Abandoned mineshaft chests are more likely to contain diamonds, golden apples, enchanted golden apples, raw iron, raw gold, and powered rails.
    • Ancient city chests are more likely to contain enchanted golden apples, diamond leggings, echo shards, disk fragments (5), Regeneration potions, enchanted books with Swift Sneak, Vitality or Light Arrows, and diamonds. They may also contain more petrified oak slabs, and just more treasure in general.
    • Ancient city ice box chests are more likely to contain golden carrots and enchanted books with Slush Rush.
    • Bastion remnant bridge chests are more likely to contain gold blocks, gilded blackstone, and gold nuggets. They may also contain more lodestones.
    • Bastion remnant Hoglin stable chests are more likely to contain Netherite scraps and ancient debris.
    • Bastion remnant miscellaneous chests are more likely to contain Netherite scraps, ancient debris, gold blocks, and gilded blackstone.
    • Bastion remnant treasure chests are more likely to contain Netherite ingots, Netherite scraps, ancient debris, enchanted golden apples, gold blocks, gilded blackstone, and enchanted books with Vitality.
    • Buried treasure chests are more likely to contain diamonds, gold ingots, and Prismarine crystals. The overall amount of diamonds, emeralds, and Prismarine crystals is also increased.
    • Desert pyramid chests are more likely to contain diamonds and enchanted golden apples.
    • End city chests are more likely to contain diamonds, diamond swords, diamond pickaxes, diamond armor, and enchanted books with Vitality.
    • Jungle temple chests are more likely to contain diamonds and enchanted books.
    • Nether fortress chests are more likely to contain diamonds and smithing templates.
    • Pillager outpost chests are more likely to contain enchanted books.
    • Shipwreck map chests are more likely to contain compasses, clocks, empty maps, and books.
    • Shipwreck supply chests are more likely to contain TNT.
    • Shipwreck treasure chests are more likely to contain diamonds.
    • Monster room chests are more likely to contain golden apples, enchanted golden apples, gold ingots, Redstone dust, and gunpowder. They may also contain more petrified oak slabs.
    • Stronghold corridor chests are more likely to contain Ender pearls, diamonds, golden apples, and enchanted books.
    • Stronghold library chests are more likely to contain enchanted books.
    • Stronghold crossing chests are more likely to contain gold ingots and enchanted books.
    • Woodland mansion chests are more likely to contain diamonds, Ender pearls, enchanted golden apples, diamond pickaxes, diamond armor, diamond swords, and enchanted books.
    • Ruined portal chests are more likely to contain golden apples, enchanted golden apples, and gold blocks.
    • Underwater ruin chests (big and small) are more likely to contain emeralds and golden apples.
    • Various village chests are more likely to contain iron ingots, emeralds, diamonds, gold nuggets, blue ice, iron nuggets, leather, Redstone dust, lapis lazuli, gold ingots, obsidian, and horse armor.
    • Igloo chests are more likely to contain gold nuggets, emeralds, and enchanted books with Slush Rush, and may contain more golden apples.
    • Wandering trader loot crates are more likely to contain woodland mansion, shipwreck treasure, and stronghold corridor loot.
    • Buried treasure, ocean ruin, and shipwreck chests are more likely to contain nautilus armor, which is also more likely to be gold or diamond.

Recipes

Additions

  • Carrot on a Stick and Warped Fungus on a Stick can be crafted directly from fishing rod ingredients + carrot/fungus instead of having to craft a proper fishing rod first.
  • Special minecarts can be crafted directly from iron ingots + inner block instead of having to craft a proper minecart first.
  • Boats with chest can be crafted directly from planks + chest instead of having to craft a proper boat first.
  • Dispensers can be crafted directly from bow ingredients + dropper instead of having to craft a proper bow first.
  • Warped wart blocks can be crafted from Warped fungi and Nether wart.
  • Netherrack can be crafted from blackstone and magma.
  • Soul soil can be crafted from soul sand and dirt.
  • Beetroot and sweet berries can be cooked into sugar in a regular furnace.
  • Tall grass can be crafted from two grass.
  • Coral blocks and dead coral blocks can be crafted from corresponding corals or coral fans.
  • Blackstone can be crafted from cobblestone and Blaze powder.
  • Command block minecarts can be crafted from command blocks + minecarts or iron ingots.
  • Debug sticks can be crafted from sticks, diamond blocks, Netherite blocks, and Nether stars. Unfortunately, the debug stick cannot be used in Survival mode.
  • Iron, copper, gold, and diamond horse armor can be crafted from wool + the respective material.
  • Dirt can be crafted from leaves or mangrove roots + rotten flesh.
  • Enchanted golden apples can be crafted from apples and gold blocks like they used to.
  • End stone can be crafted from cobblestone and dragon’s breath.
  • Gravel can be crafted from flint.
  • Large ferns can be crafted from two ferns.
  • Chorus fruit can be cooked into popped Chorus fruit on a campfire.
  • Wet sponges can be dried on a campfire.
  • Two damaged anvils can be crafted into a chipped anvil; two chipped anvils can be crafted into a full anvil.
  • Anvils can be smelted or blasted into iron ingots.
  • Soul torches and copper torches can be crafted directly from regular torches + soul fire base blocks/copper nuggets. This is wasteful, as the vanilla recipe only uses one fourth the amount of soul fire base blocks/copper nuggets per torch. However, this new recipe allows soul torches and copper torches to be created in the 2×2 crafting window instead of requiring a crafting table.
  • Nether brick fences can be made from Nether bricks on a stonecutter. This uses more resources than the crafting recipe (1 fence per 1 block instead of 1 fence per 0.75 blocks).
  • Chorus plants can be crafted from Chorus fruit.
  • Pink dye can be crafted from spore blossoms.
  • Enchanted golden apples can be smelted or blasted into gold ingots.
  • Tuff can be crafted from cobblestone and blackstone.
  • Calcite can be crafted from dripstone blocks and dead coral blocks.
  • Cobbled deepslate can be crafted from cobblestone and clay.
  • Quartz blocks, chiseled quartz blocks, quartz pillars, and quartz bricks can be stonecut into pieces of quartz.
  • Brick blocks can be stonecut into bricks.
  • Nether brick and chiseled Nether brick blocks can be stonecut into Nether bricks.
  • Resin brick and chiseled resin brick blocks can be stonecut into resin bricks.
  • Prismarine and Prismarine bricks can be stonecut into Prismarine shards.
  • Dripstone blocks can be stonecut into pointed dripstones.
  • Rooted dirt can be crafted from dirt and hanging roots.
  • Mud can be crafted from water buckets + dirt variants. The empty buckets are retained.
  • Clay balls can be crafted from clay blocks.
  • Snowballs can be crafted from snow blocks or snow layers.
  • Red dye can be crafted from Crimson roots or sweet berries.
  • Cyan dye can be crafted from Warped roots or Nether sprouts.
  • Gray dye can be crafted from glow lichen or pale hanging moss.
  • Orange dye can be crafted from glow berries.
  • Chorus flowers can be cooked into magenta dye in a regular furnace.
  • Ender pearls, echo shards, pink petals, light blocks, and nautilus shells can be used as armor trim materials if they’re first combined with a slimeball via crafting. (see: Known Issues)
  • Rotten flesh can be cooked into leather on a campfire.
  • Honeycomb can be crafted from honeycomb blocks.
  • Herobrine’s head can be crafted from a player head, Redstone torches, Netherrack, and gold blocks. It plays cave ambience when placed on top of a note block.
  • Several player heads with special skins using “Marc’s Head Format” can be crafted from player heads plus other resources:
    • Cactus: Crafted from cacti; plays Thorns enchantment sounds
    • Cake: Crafted from milk, wheat, and sugar; plays burp sounds
    • Chest: Crafted from planks; plays chest opening sounds
    • Brown Coconut: Crafted from jungle logs and brown dye; plays panda sounds
    • Green Coconut: Crafted from jungle logs and green dye; plays parrot sounds
    • Red Present: Crafted from red and yellow wool; plays Allay sounds
    • Green Present: Crafted from green and yellow wool; plays XP orb sounds
    • Oak Log: Crafted from oak longs; plays wood sounds
    • TNT: Crafted from gunpowder and (red) sand; plays explosion sounds
  • Pottery sherds can be duplicated using bricks and one other item related to the design:
    • Angler: Fishing rod
    • Archer: Bow
    • Arms Up: Armor stand
    • Blade: Wooden sword
    • Brewer: Glass bottle
    • Burn: Coal or charcoal
    • Danger: Gunpowder
    • Explorer: Empty map
    • Flow: Chiseled tuff
    • Friend: Emerald
    • Guster: Wind charge
    • Heart: Poppy
    • Heartbreak: Wither rose
    • Howl: Bone
    • Miner: Wooden pickaxe
    • Mourner: Sculk sensor
    • Plenty: Chest
    • Prize: Diamond
    • Scrape: Wooden axe
    • Sheaf: Wheat
    • Shelter: Any sapling
    • Skull: Skeleton skull or Wither skeleton skull
    • Snort: Torchflower seeds or pitcher pod
  • Sculk sensors can be crafted from echo shards and Sculk.
  • Iron blocks can be stonecut into iron bars or iron trapdoors.
  • Copper blocks of any wax/patination state can be stonecut into corresponding copper bars, copper trapdoors or lightning rods.

Changes

  • Dyed glass, glass panes, terracotta, and candles can be crafted with any colour as the base rather than just white/colourless.
  • Droppers, dispensers, observers, pistons, and levers can be crafted with any stone crafting material rather than just cobblestone.
  • Iron trapdoors and copper trapdoors are crafted from six ingots rather than four for consistency with wooden trapdoors. The recipes output two trapdoors rather than one as compensation for the higher material cost.
  • The arrangement of the recipes for iron bars and copper bars has been adjusted as otherwise it would collide with the new trapdoor recipes.
  • Leather horse armor requires wool in addition to leather, and one less leather in total.
  • Nether wart blocks require Crimson fungi in addition to Nether wart.
  • The recipe for snow layers requires only two snow blocks and outputs eight layers.
  • Redstone repeaters and comparators can be crafted with any blocks in the charlottebuff:redstone_component_base_materials tag, not just stone.
  • All items in the charlottebuff:iron_smeltable tag can be smelted or blasted into iron nuggets.
  • All items in the charlottebuff:gold_smeltable tag can be smelted or blasted into gold nuggets.
  • All items in the charlottebuff:copper_smeltable tag can be smelted or blasted into copper nuggets.
  • Detector rails can be crafted with all items in the charlottebuff:stone_pressure_plates tag.
  • Jack o’lanterns can be crafted with candles in addition to torches.
  • Crafting cut copper and copper grates produces 4 items per 1 ingredient for consistency with stonecutting.
  • Music disc 5 requires an echo shard in addition to disc fragments.
  • Skull banner patterns can also be crafted with skeleton skulls
  • All smithing templates are significantly cheaper to duplicate, requiring only 1 diamond plus 7 template‐specific base items instead of the other way around.

Block Tags

Additions

  • The charlottebuff:copper directory contains various block tags that categorise all blocks made from copper based on their waxing status and oxidisation progress.
  • charlottebuff:aether_portal_frame_blocks includes glowstone.
  • charlottebuff:air_like includes all air variants, light blocks, and structure voids.
  • charlottebuff:all_dead_corals includes dead corals, dead coral fans, and dead coral wall fans.
  • charlottebuff:amber includes resin bricks and its derivatives.
  • charlottebuff:amethyst_buds includes small, medium, and large amethyst buds.
  • charlottebuff:amethyst_clusters includes all amethyst buds and amethyst clusters.
  • charlottebuff:cauldron_heat_sources includes all types of fire, campfire, and Strider warm blocks.
  • charlottebuff:command_blocks includes all three types of command block.
  • charlottebuff:concrete includes all sixteen types of concrete.
  • charlottebuff:convertable_to_dead_bush includes saplings, bushes, firefly bushes, and sweet berry bushes.
  • charlottebuff:convertable_to_potted_dead_bush includes potted saplings.
  • charlottebuff:corals includes all corals, coral fans, and coral wall fans, as well as their dead variants.
  • charlottebuff:dead_corals includes all types of dead coral.
  • charlottebuff:dead_coral_fans includes all types of dead coral fan.
  • charlottebuff:dead_coral_wall_fans includes all types of dead coral wall fan.
  • charlottebuff:dyed_terracotta includes all sixteen types of dyed terracotta.
  • charlottebuff:eyeblossoms includes both types of eyeblossom.
  • charlottebuff:floor_heads includes all seven types of skulls/heads placed on the floor.
  • charlottebuff:froglights includes all three types of froglight.
  • charlottebuff:generates_static_electricity includes wool, wool carpets, beds, and resin brick variants.
  • charlottebuff:glass includes all glass blocks and all glass panes.
  • charlottebuff:glass_blocks includes regular glass blocks and all sixteen types of stained glass block.
  • charlottebuff:glass_panes includes regular glass panes and all sixteen types of stained glass pane.
  • charlottebuff:glazed_terracotta includes all sixteen types of glazed terracotta.
  • charlottebuff:heads includes floor heads and wall heads.
  • charlottebuff:infested_blocks includes all seven types of infested block.
  • charlottebuff:lucky_witches_spawnable_on includes clay, grass blocks, moss blocks, mud, muddy mangrove roots, and rooted dirt.
  • charlottebuff:natural_deepslate includes deepslate, infested deepslate, and all deepslate ores.
  • charlottebuff:non_natural_terracotta includes black, blue, cyan, gray, green, light blue, lime, magenta, pink, and purple terracotta.
  • charlottebuff:non_solid_saplings includes all saplings except azaleas and flowering azaleas.
  • charlottebuff:overworld_flowers includes all flowers that naturally occur in the Overworld apart from mangrove propagules, but including torchflowers, pitcher plants, and golden dandelions.
  • charlottebuff:potted_bee_attractive includes all potted flowers except closed eyeblossoms and golden dandelions.
  • charlottebuff:potted_flowers includes potted poppies, blue orchids, alliums, azure bluets, tulips, oxeye daisies, dandelions, cornflowers, lilies of the valley, wither roses, flowering azaleas, mangrove propagules, torchflowers, open eyeblossoms, and closed eyeblossoms.
  • charlottebuff:potted_saplings includes all potted saplings.
  • charlottebuff:regular_flowers includes small flowers and tall flowers.
  • charlottebuff:slush_rush_blocks includes all types of snow and ice.
  • charlottebuff:stained_glass includes all sixteen types of stained glass block.
  • charlottebuff:stained_glass_panes includes all sixteen types of stained glass pane.
  • charlottebuff:standing_banners includes all standing banners.
  • charlottebuff:tall_flowers includes all flowers that are two blocks high.
  • charlottebuff:tulips includes all types of tulip.
  • charlottebuff:villager_job_sites includes cauldrons, barrels, blast furnaces, brewing stands, cartography tables, composters, fletching tables, grindstones, lecterns, looms, smithing tables, smokers, and stonecutters.
  • charlottebuff:wall_banners includes all wall banners.
  • charlottebuff:wall_heads includes all seven types of skulls/heads placed on walls.

Changes

  • minecraft:mineable/axe includes cacti, honeycomb blocks, and beds.
  • minecraft:mineable/hoe includes froglights.
  • minecraft:mineable/pickaxe includes glass, tinted glass, heads, beacons, frosted ice, Glowstone, levers, Redstone lamps, and sea lanterns.
  • minecraft:mineable/shovel includes powder snow.
  • minecraft:azalea_root_replaceable includes sandstone and red sandstone to fix MC‑242011.
  • minecraft:supports_bamboo includes clay.
  • minecraft:bats_spawnable_on includes all Overworld ores, infested stone and deepslate, and dripstone blocks.
  • minecraft:bee_attractive includes most potted flowers.
  • minecraft:climbable includes all chains.
  • minecraft:crystal_sound_blocks includes amethyst buds and clusters.
  • minecraft:dampens_vibrations includes beds, (pale) moss blocks, and (pale) moss carpets.
  • minecraft:dragon_immune includes dragon eggs, dragon heads, enchanting tables, End stone bricks (+ slabs, stairs, and walls), Ender chests, and Nether portals.
  • minecraft:dragon_transparent includes structure voids.
  • minecraft:supports_dry_vegetation includes clay, gravel, suspicious gravel, soul sand, and soul soil.
  • minecraft:enchantment_power_transmitter includes all corals, non‐solid saplings, buttons, candles, crops, flower pots, pressure plates, rails, small flowers, tall flowers, and wool carpets, as well as attached melon and pumpkin stems, bamboo shoots, big and small dripleafs, red and brown mushrooms, cave vines, cobwebs, comparators, Crimson and Warped fungi, frogspawn, kelp, levers, lily pads, small and medium amethyst buds, (pale) moss carpets, Nether wart, pale hanging moss, pink petals, Redstone wire, repeaters, Sculk veins, sea pickles, spore blossoms, sugar cane, sweet berry bushes, tripwire, tripwire hooks, turtle eggs, twisting and weeping vines, firefly bushes, wildflowers, and cactus flowers.
  • minecraft:enderman_holdable includes saplings, bamboo shoots, bushes, cobwebs, dead bushes, ferns, grass, moss carpets, Nether sprouts, short and tall dry grass, soul sand, soul soil, and sweet berry bushes.
  • minecraft:features_cannot_replace includes End portals.
  • minecraft:frogs_spawnable_on includes clay and moss blocks.
  • minecraft:geode_invalid_blocks includes most blocks that generate as part of Overworld structures to hopefully mitigate the effects of MC‑206648, MC‑225945, MC‑228651, and MC‑249922.
  • minecraft:guarded_by_piglins includes bells, light weighted pressure plates, and powered rails.
  • minecraft:impermeable includes all anvils, all cauldrons, all fences, all fence gates, all Shulker boxes, all amethyst buds and clusters, all glass panes, beacons, bedrock, bells, all chains, Chorus flowers, decorated pots, dragon eggs, End portal frames, End rods, grindstones, hoppers, all bars, ladders, all lightning rods, piston heads, scaffolding, slime blocks, sniffer eggs, spawners, all copper grates, all shelves, vaults, trial spawners, and all wall hanging signs.
  • minecraft:infiniburn_overworld includes Nether gold ore and Nether quartz ore.
  • minecraft:lava_pool_stone_cannot_replace includes most blocks that generate as part of Overworld structures and certain features such as amethyst geodes or icebergs to fix MC‑231198 and MC‑250304, and to somewhat mitigate bad aesthetics caused by MC‑245384 and MC‑81467.
  • minecraft:occludes_vibration_signals includes moss blocks and pale moss blocks.
  • minecraft:overworld_carver_replaceables includes ice to fix MC‑260557.
  • minecraft:sculk_replaceable includes magma blocks.
  • minecraft:supports_small_dripleaf includes mud and muddy mangrove roots.
  • minecraft:snaps_goat_horn includes infested stone.
  • minecraft:cannot_support_snow_layer includes magma blocks.
  • minecraft:strider_warm_blocks includes lava cauldrons.
  • minecraft:sword_efficient includes cobwebs to fix MC‑261615.
  • minecraft:valid_spawn includes mud and muddy mangrove roots, but apparently that tag doesn’t actually do anything, so 🤷.
  • minecraft:vibration_resonators includes budding amethyst.
  • minecraft:wall_post_override does not include wall signs and wall banners anymore to fix MC‑192083.
  • minecraft:wither_immune includes dragon eggs, Nether portals, and structure voids.

Item Tags

Additions

  • The charlottebuff:copper/ directory contains various item tags that categorise all blocks made from copper based on their waxing status and oxidisation progress.
  • charlottebuff:enchantable/any includes every item that can be enchanted in regular gameplay.
  • charlottebuff:enchantable/pointy includes tridents and spears.
  • charlottebuff:all_food_except_dried_kelp includes everything in the charlottebuff:food tag except for dried kelp.
  • charlottebuff:amethyst_buds includes small, medium, and large amethyst buds.
  • charlottebuff:amethyst_clusters includes all amethyst buds and amethyst clusters.
  • charlottebuff:banner_patterns includes all banner patterns.
  • charlottebuff:buckets includes empty and filled buckets.
  • charlottebuff:command_blocks includes all three types of command block.
  • charlottebuff:convertable_to_mud includes dirt, coarse dirt, and rooted dirt. This mirrors the vanilla block tag of the same name.
  • charlottebuff:copper_smeltable includes copper tools, copper armor, lightning rods, brushes, copper doors, copper trapdoors, copper chains, copper chests, copper lanterns, and copper bars.
  • charlottebuff:creature_buckets includes fish buckets, axolotl buckets, and tadpole buckets.
  • charlottebuff:dead_coral includes all dead corals and coral fans.
  • charlottebuff:dyed_terracotta includes all sixteen types of dyed terracotta.
  • charlottebuff:dyes includes all sixteen dyes.
  • charlottebuff:filled_buckets includes creature buckets and substance buckets.
  • charlottebuff:fish_buckets includes all four types of fish bucket.
  • charlottebuff:food includes everything edible by players.
  • charlottebuff:froglights includes all three types of froglight.
  • charlottebuff:glass includes all glass blocks and all glass panes.
  • charlottebuff:glass_blocks includes regular glass blocks and all sixteen types of stained glass block.
  • charlottebuff:glass_panes includes regular glass panes and all sixteen types of stained glass pane.
  • charlottebuff:gold_smeltable includes gold tools, gold armor, light weighted pressure plates, regular golden apples, golden carrots, and glistering melon slices.
  • charlottebuff:handheld_equipment includes all tools, swords, bows, brushes, fishing rods, carrots and warped fungi on a stick, crossbows, debug sticks, flint and steel, goat horns, maces, shears, shields, spyglasses, and totems of undying.
  • charlottebuff:infested_blocks includes all seven types of infested block.
  • charlottebuff:iron_smeltable includes iron tools, iron armor, chainmail armor, shears, iron bars, chains, lanterns, smithing tables, tripwire hooks, heavy weighted pressure plates, iron trapdoors, iron doors, minecarts, buckets, shields, crossbows, cauldrons, rails, and Overworld hanging signs.
  • charlottebuff:jack_o_lantern_lights includes torches and all types of candle.
  • charlottebuff:live_coral includes all live corals and coral fans.
  • charlottebuff:music_discs includes all music discs.
  • charlottebuff:ores includes all ores except ancient debris.
  • charlottebuff:other_flowers includes cherry leaves, chorus flowers, flowering azaleas, flowering azalea leaves, mangrove propagules, pink petals, and spore blossoms.
  • charlottebuff:overworld_hanging_signs includes all hanging signs except those made from Crimson and Warped wood.
  • charlottebuff:plant_biomass includes mangrove roots and all types of leaves.
  • charlottebuff:protects_against_squid_ink includes skulls and carved pumpkins.
  • charlottebuff:redstone_component_base_materials includes stone and smooth stone, as well as polished blackstone, granite, andesite, diorite, deepslate, basalt, and tuff.
  • charlottebuff:regular_music_discs includes all music discs except 11, 5, Pigstep, otherside, Relic, Creator, Creator (Music Box), and Precipice.
  • charlottebuff:smithing_templates includes all types of smithing template.
  • charlottebuff:stained_glass includes all sixteen types of stained glass block.
  • charlottebuff:stained_glass_panes includes all sixteen types of stained glass pane.
  • charlottebuff:stone_pressure_plates includes stone pressure plates and polished blackstone pressure plates.
  • charlottebuff:substance_buckets includes buckets of lava, milk, powder snow, and water.
  • charlottebuff:tall_flowers includes all flowers that are two blocks tall.
  • charlottebuff:trim_templates includes all smithing templates used for armor trims.
  • charlottebuff:trans_dyes includes light blue, pink, and white dye.

Changes

  • minecraft:cat_food includes tropical fish.
  • minecraft:dampens_vibrations includes (pale) moss blocks and (pale) moss carpets.
  • minecraft:ocelot_food includes tropical fish.
  • minecraft:piglin_loved includes powered rails.
  • minecraft:stone_crafting_materials automatically includes the contents of the minecraft:stone_tool_materials tag.
  • minecraft:stone_tool_materials includes andesite, diorite, granite, stone, and deepslate.
  • minecraft:trim_materials includes Ender pearls, echo shards, nautilus shells, pink petals, and light blocks.

Entity Type Tags

Additions

  • charlottebuff:boats includes all boats and chest boats.
  • charlottebuff:can_spawn_holding_deepslate_ores includes husks, zombies, and zombie villagers.
  • charlottebuff:chest_boats includes all chest boats.
  • charlottebuff:cows includes cows and Mooshrooms.
  • charlottebuff:donkeys includes donkeys and mules.
  • charlottebuff:displays includes block, item, and text displays.
  • charlottebuff:dropped_entities includes dropped items and experience orbs.
  • charlottebuff:dynamic_blocks includes falling blocks and primed TNT.
  • charlottebuff:felines includes cats and ocelots.
  • charlottebuff:fish includes cod, salmon, pufferfish, and tropical fish.
  • charlottebuff:frogs includes frogs and tadpoles.
  • charlottebuff:ghasts includes normal and happy Ghasts.
  • charlottebuff:guardians includes guardians and elder guardians.
  • charlottebuff:horses includes horses, zombie horses, and skeleton horses.
  • charlottebuff:hostile_mobs includes exactly what it says on the tin.
  • charlottebuff:item_frames includes item frames and glow item frames.
  • charlottebuff:living_entities includes all mobs as well as players, armor stands, and mannequins.
  • charlottebuff:llamas includes llamas and trader llamas.
  • charlottebuff:minecarts includes all types of minecart.
  • charlottebuff:mobs includes all passive, neutral, and hostile mobs, as well as giants.
  • charlottebuff:monsters includes all hostile mobs, all spiders, Endermen, Piglins, zombified Piglins, zombie nautili, zombie horses, camel husks, and skeleton horses.
  • charlottebuff:nautili includes nautili and zombie nautili.
  • charlottebuff:neutral_mobs includes exactly what it says on the tin.
  • charlottebuff:passive_mobs includes exactly what it says on the tin.
  • charlottebuff:player_head_drop_killers includes all mobs as well as armor stands.
  • charlottebuff:potions includes splash potions and lingering potions.
  • charlottebuff:rideable_vehicles includes boats and regular minecarts
  • charlottebuff:skeletons includes skeletons, Wither skeletons, and strays. Not to be confused with the vanilla tag of the same name.
  • charlottebuff:slimes includes slimes and magma cubes.
  • charlottebuff:spiders includes spiders and cave spiders.
  • charlottebuff:squids includes squids and glow squids.
  • charlottebuff:technical_entities includes all displays, interactions, markers, and mannequins.
  • charlottebuff:testificates includes villagers and wandering traders.
  • charlottebuff:wind_charges includes both types of wind charge.
  • charlottebuff:zombies includes zombies, drowned, husks, and zombie villagers. Not to be confused with the vanilla tag of the same name.

Changes

  • minecraft:frog_food includes Endermites and silverfish.
  • minecraft:powder_snow_walkable_mobs includes strays and snow golems.
  • minecraft:sensitive_to_ender_ender includes Endermen, Endermites, Shulkers, and the Ender Dragon.
  • minecraft:sensitive_to_impaling includes drowned.

Other Tags

Additions

  • The charlottebuff:for/ directory contains enchantment tags grouping enchantments by which items they’re applicable to.
  • The charlottebuff:cause_of_death/ directory contains damage type tags used for determining the death messages on player heads.
  • Enchantment tag charlottebuff:bound_to_mystical_item includes Bomb Arrows, Power Surge, Discharge, and Prick Protection.
  • Enchantment tag charlottebuff:exclusive_set/bomb_arrows includes all bow enchantments.
  • Enchantment tag charlottebuff:exclusive_set/counterraid includes all damage enchantments.
  • Enchantment tag charlottebuff:exclusive_set/discharge includes all boot enchantments.
  • Enchantment tag charlottebuff:exclusive_set/ender_ender includes all damage enchantments.
  • Enchantment tag charlottebuff:exclusive_set/high_step includes Swift Sneak.
  • Enchantment tag charlottebuff:exclusive_set/light_arrows includes Bomb Arrows and Piercing.
  • Enchantment tag charlottebuff:exclusive_set/poison_jab includes Channeling and Fire Aspect.
  • Enchantment tag charlottebuff:exclusive_set/power_surge includes all boot enchantments.
  • Enchantment tag charlottebuff:exclusive_set/prick_protection includes all leggings enchantments.
  • Enchantment tag charlottebuff:exclusive_set/slush_rush includes Soul Speed.
  • Enchantment tag charlottebuff:exclusive_set/soggy_soles includes Frost Walker.
  • Damage type tag charlottebuff:blocked_by_classic_sword includes all explosions, all player attacks, all projectiles, mob attacks (with and without aggro), and bee stings.
  • Damage type tag charlottebuff:bypasses_classic_sword includes everything that bypasses shields.
  • Damage type tag charlottebuff:can_harm_item includes all fire damage, all explosion damage, lightning bolts, and cactus damage.
  • Damage type tag charlottebuff:counts_for_big_shot includes firework rocket explosions.
  • Damage type tag charlottebuff:counts_for_overkill includes players’ melee attacks.
  • Damage type tag charlottebuff:counts_for_the_bone_advancement includes players’ melee attacks.
  • Damage type tag charlottebuff:counts_for_tilting_at_windmills includes spear attacks.
  • Damage type tag charlottebuff:includes_thrown_potion includes magic and indirect magic.
  • Damage type tag charlottebuff:is_anvil includes being squished by an anvil.
  • Damage type tag charlottebuff:is_cactus includes cacti.
  • Damage type tag charlottebuff:is_prickly includes cacti, bee stings, sweet berry bushes, and the Thorns enchantment.
  • Damage type tag charlottebuff:is_thorns includes the Thorns enchantment.
  • Damage type tag charlottebuff:triggers_ink_defense includes players’ melee attacks.
  • Structure tag charlottebuff:on_deep_dark_explorer_maps includes ancient cities.
  • Biome tag charlottebuff:without_killer_bunny_spawns includes cherry groves, meadows, and flower forests.
  • Biome tag charlottebuff:is_snowy includes jagged peaks, frozen peaks, groves, snowy slopes, snowy taigas, frozen rivers, snowy beaches, snowy plains, ice spikes, and frozen oceans.

Changes

Miscellaneous Additions

  • Painting variants: Lotte’s Flag (8×5), Lotte’s Avatar (5×5), Orange Cat (3×3), The Unicorn (4×4), Clovers in Confetti Rain (4×3), A Goddess For Free (4×3), Humble Beginnings (8×4)
  • Damage type: Static electricity

Changes in the Associated Resource Pack

Known Issues